AI Insights · Timothy · October 2021
Top 5 Ultracasual Games Performance in Saudi Arabia Q3 2021
Discover the performance trends of the top 5 ultracasual games in Saudi Arabia during Q3 2021, including weekly downloads, revenue, and active users.
Performance of Top 5 Ultracasual Games in Saudi Arabia Q3 2021
In Q3 2021, the top 5 ultracasual games in Saudi Arabia experienced varied performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for each game.
Magic Slime: Antistress & ASMR
Weekly revenue for the game from Finger Art Games showed a gradual decline, starting at approximately $765 at the end of June and decreasing to around $562 by the end of September. Weekly downloads peaked at 338 in mid-July but dropped significantly to single digits by the end of the quarter. Active users started at over 10K and saw a steady decline to about 8K by the end of September.
Jelly Dye:Satisfying ASMR Game
AI Games FZ's app experienced a notable increase in weekly downloads, starting at around 15K and reaching a peak of nearly 22K in late August. Revenue showed a steady increase from $176 at the end of June to $280 by late August but slightly declined to $200 by the end of September. Active users hovered around the 47K mark, peaking at 54K in late August before settling at 42K by the end of the quarter.
Goo: Slime simulator, ASMR
Exomind LTD's game saw varied weekly downloads, starting at 2.2K and fluctuating throughout the quarter, ending with a peak of 6.1K in the last week of September. Revenue also showed an upward trend, starting at $341 and reaching $247 by the end of the quarter. Active users remained consistent around the 32K to 44K range, peaking at 44K in the final week of September.
Slime it: Slime Game Simulator
Slime4Fun's app had a steady but lower performance in downloads, starting at 695 and fluctuating, ending at 375 by the end of September. Revenue saw a decline from $217 at the end of June to $112 by the end of the quarter. Active users also saw a gradual decline, starting at 2.6K and ending at 1.7K.
Jelly: Slime simulator, ASMR
Index Zero's app experienced a peak in weekly downloads at 3.2K in mid-July. Revenue showed a small rise from $164 at the end of June to $201 by late July but dropped to just $5 in early August. Active users started at around 6.8K and saw a gradual decline, ending at approximately 4K by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.